How do you convert a surface body to a solid body solidworks?
To convert a boundary surface into a solid, click Insert > Surface > Boundary Surface, and in Options and Preview, click Create solid. To convert a trim-surface feature into a solid, click Insert > Surface > Trim Surface and in Surface Split Options, click Create solid.
How do you convert a solid body part?
To access this functionality, in the FeatureManager design tree, right-click the part name and click Convert to Bodies.
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Converting Features to Bodies and Surfaces
- Under File Name, change the name to Housing2. SLDPRT.
- Select Save as.
- Select Preserve reference geometry and sketches.
- Click OK.
What is a body in Solidworks?
A multibody part occurs within SOLIDWORKS when there is more than one continuous solid inside a single part file. A multibody part can be used as an intermediate step towards a single body or an as alternative to an assembly. While multibody parts should not replace assemblies, they can be a useful alternative.
How do I extract a surface in Solidworks?
To manually extract surfaces, select a sub-mesh, then select a surface type under Face Settings. When you extract surfaces, you might see salient sub-meshes (arrows), which are transitions between primary mesh regions.
How do you fill a hollow body in Solidworks?
To create a filled surface, click Filled Surface on the Surfaces toolbar, or click Insert > Surface > Fill, set the PropertyManager options, and click OK .
How do you merge bodies in SOLIDWORKS?
To add bodies together:
- Click Combine. (Features toolbar) or Insert > Features > Combine.
- In the PropertyManager, under Operation Type, select Add.
- For Bodies to Combine, select the bodies to combine. You can select bodies in the graphics area or the Solid Bodies. …
- Click Show Preview to preview the feature.
- Click .
What does surface knit to SOLIDWORKS?
Knit surfaces absorb the surface bodies you used to create them. Create a solid body when the knit surfaces form a closed volume, or leave as a surface body. Select Merge entities to merge faces with the same underlying geometry.