Frequent question: Where is mate in Solidworks?

What is mating in Solidworks?

Mates create geometric relationships between assembly components. As you add mates, you define the allowable directions of linear or rotational motion of the components. You can move a component within its degrees of freedom, visualizing the assembly’s behavior.

How do I add a mate reference in Solidworks?

To define a mate reference:

  1. In a part or an assembly, click Mate Reference (Reference Geometry toolbar) or Insert > Reference Geometry > Mate Reference. …
  2. Under Reference Name, enter a name for the mate reference.
  3. Under Primary Reference Entity: …
  4. Repeat Step 3 to add secondary and tertiary entities.
  5. Click .

How do I edit a mate in SOLIDWORKS?

To modify a mate:

  1. Expand the Mates folder in the FeatureManager design tree. …
  2. In the PropertyManager, select the mate to edit and change the options. …
  3. To replace one entity with another, click the entity to replace in the Mate Selections box, press Delete, then select the new entity.
  4. Click .

How do you make a mechanical mate in SOLIDWORKS?

To set up the mate, you simply need to select a linear edge or line on the rack component, and then a cylindrical face or circular edge on the pinion component. The mate will then relate the motion based on either the pinion pitch diameter or the rack travel distance.

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What is a coincident mate SOLIDWORKS?

Coincident Mate:



A coincident mate, like the name sounds, is a mate between two features that you want to coincide with each other. Generally we use it for making two planes parallel and coincident.

How do you use smart mate in SOLIDWORKS?

SmartMates Procedures



Press Alt and drag one component onto another. Mate a new component while adding it to the assembly. Drag a part from another window onto another part in the assembly. From a part file: Select an entity and drag.

Which type of mate Cannot be applied between two edges?

Which type of mate cannot be applied between two edges? The Perpendicular Mate will let you create angle mates of 90, 180, 270, or 360 degrees between selected entities. After making a Perpendicular Mate, moving one face will change the angle from 90 degrees.

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